Warhammer Fantasy Role Play - Doomstones : Wars & Death
- Never Used
- Soft Cover
- Part 2 of a 3 part campaign or designed as a stand-alone game
- Includes pre-generated players, new monsters and magic, and 20 pages of hand-outs.
Deep in the Yetzin Mountains lurk four crystals; hidden, lost, forgotten, but waiting. Forged many centuries ago by the Dwarfs, they were split up and concealed for a reason lost in the mysteries of the ages. Now, as strange forces move in the Yetzin Valley again, Orc warbands reform and civil war between Dwarfen factions threatens the area, a band of travelers must discover if they are the ones who it is prophesied will reunite the four Crystals...and why.
Drawn first to the remote monastery of Eyrie, standing high on a pinnacle of rock above the Winter's Teeth Pass, the party must battle against time, obstinate monks and the Bloodaxe Alliance to follow a trail of clues laid centuries ago by the stronghold's mysterious architect. From there they will have to travel deep into a lost Dwarven hold, Kadar-Gravning, where two rival factions are fighting to find the crown of the long-dead Dwarf-King Hargrim. Somewhere within the cavernous depths of the abandoned hold lies the last of the Crystals - and a terrible destiny awaiting those who might possess all four of the ancient artifacts.
Designed for characters in their second or third careers.
Doomstones: War and Death mixes investigation, exploration and combat to challenge the wits and skill of Warhammer FRP players. It is the second part of a three-part campaign, and can be played as a stand-alone adventure or as a sequel to Doomstones : Fire and Blood. This book includes pre-generated player characters, new monsters and magic, and twenty pages of hand-outs including two three-dimensional models.
The adventures in this book were originally published by Flame Publications in two separate volumes; "Death Rock" and "Dwarf Wars". Some parts have been revised, and new material has been added.